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Samurai Shodown II
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Samurai Shodown II : ウィキペディア英語版
Samurai Shodown II

| genre = Fighting game
| modes = Up to 2 players simultaneously
| cabinet = Upright
| arcade system = Neo Geo (202 Mbit cartridge)
| display = Raster, 304 x 224 pixels (horizontal), 4096 colors
| platforms = Arcade, Neo Geo, Neo-Geo CD, Neo Geo Pocket Color, PlayStation, Windows, PlayStation Network, Virtual Console, Xbox Live Arcade, Neo Geo X, iOS, Android
}}
, is a 1994 fighting game released as a second entry in SNK's ''Samurai Shodown'' series.
== Gameplay ==
Following up on the extremely enthusiastic fan reception of the first ''Samurai Shodown'' game, SNK rebuilt the sequel from the ground up, including almost all of its predecessor's cast, adding several new characters, and refining the overall gameplay with more responsive control, more moves (particularly the use of the POW meter as a super special move meter; these moves not only cause severe damage to the opponents but also break their weapons, forcing them to fight unarmed for a short interval before a replacement weapon is issued), and a substantial number of Easter eggs.
The overall gameplay was expanded to include several movement options, such as being able to roll forward and backward, ducking to avoid high attacks, or doing small hops to avoid low strikes. This game was also the first game to incorporate an offensive blocking technique or "parry", via a command issued at the last second, a player would be able to deflect the incoming attack and leave their adversary open to attack by a split second. Such a technique was later also used in Namco's ''Weaponlord'' and later popularized by Capcom's ''Street Fighter III''. There are also cameo appearances from other SNK characters, a hidden boss who would occasionally come out to challenge players, and several other treats for fans to uncover.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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